Dazzle support

dazzle support

Possessing the ability to warp light and dark with his spells, Dazzle is a potent support hero who can prevent his allies from falling to the Nothl Realm, while  Attack Range ‎: ‎. Dazzle is a modern and elegant WordPress Theme, one-page or Personal Portfolio Added one-click demo installer Added gif support for. Find top Dazzle build guides by DotA 2 players. Create, share and explore a wide variety of DotA 2 hero guides, builds and general strategy in  ‎ Introduction · ‎ Pros / Cons · ‎ Creeps · ‎ Playstyle.

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dazzle support The Naga was our carry but wasn't capable or built for it, so I decided I had to go for some sort of carry build Level Weave amplifies and reduces carry levels of damage. Wave Grave Wave Wave Grave Weave Wave Grave Grave Touch Weave Getting Weave at level 6 is important in this build, because you're a defensive 5-support. The calculation is simple: Just in case you're interested, here is a list of amplified damage numbers at every enemy armor value. For sole pushing purposes Shadow Wave usually is enough throughout the game. The level 2 skill is Poison Touch to make chasing down and getting in melee range easier. Weave 6 12 August the 10th Drop all your spells, use all your items and grave yourself right before you die while constantly auto attacking and spamming Shadow Wave when off cooldown. Winning lanes isn't that important anymore after laning phase comes a farm frenzy for all your cores and then at the 30 mark we will get some teamfights and who wins pushes racks and it's game. If set as a dual support combo, building Medallion of Courage is obligatory. He's in your face, healing, slowing, attacking, keeping his allies alive. In order to make a proper use of the slow, you should apply it when starting the chase, not when the enemy is already reaching the fog of war. Gamepedia Help Sign In Register. That can be said for a lot of Heroes but Dazzle's high base damage, base intelligence, intelligence growth and attack animation give him a real advantage at mid game compared to other Heroes. In this scenario you have to adapt your skill and item build to the given sitation. So, better safe than sorry applies here. When you or your team mate deny a creep the other team doesn't get the max amount of xp for the creep. It hits 4 enemies as we flee for our lives Later on it stacks nicely with Weave. You'll be an Armor Reducing machine which will allow your allies to carry better. As the teamfight goes on, you will notice that the Weave effect becomes seriously painful for Mouz as they all become very vulnerable to Luna 's Moon Glaive s. You're just a walking Shallow Grave and even then Grave is only amazing when cast on a Carry late game.

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